Managing Mannequins

v1.0
- Optimized playing (nearly 2x effcient)
- Added naming with cheats (only visible with speech bubble or no interaction)
- Default model now defaults vanilla char textures back to original model size
- For Play tab: added resume button, balanced options, added icons
- Added record actionbar messages for clarity when recording and not
- Added personal play presets! Store from Record tab, play from Play tab!
- Added personal data presets! Store/Load from Data tab!
- Added customizable play distance (in settings)!
- Added crawling!
- Added keyframes as tags commands can track
- Added locking/unlocking of mannequins! (can see names and descriptions now!)
- Can record damage like fire or even dying!
- Added survival-friendly way to change mannequin speech bubble
- Frames now keep track even if not in range to play (no more syncing of all mannequins when getting back in range)
- Added option to change max recording length (can be unlimited if you have command access)

v0.5
- Added customizable text boxes (requires command access)
- Aligned hitboxes to different mannequin poses
- Removed execute positioned since interaction height is variable and is now passenger/vehicle-based

v0.4
- Optimized presets
- Changed recording to only save actions that are different from last actions
- Changed recording/playback so teleport and rotate can be used instead of data insertion
- Added frame tracking per mannequin
- Now only plays mannequin animation if a player is within a 32 block radius (animation doesn't pause, just doens't display)

v0.3
- bugfix data tab

v0.2
- added model size defaults for default textures (steve defaults to wide now)
- added ability to name mannequin through interaction and set that name as its skin
- added relative presets (look and pace)
- added chat controls for recording (allows delayed start)
- added ability to record just pos, motion, rotation, or pose
- added relative play
- added default invulnerability and option to change this